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- Welcome to The Winning Edge Lotto! You can read this manual by
- using the arrow keys and the [pgup] and [pgdn] keys at the right
- side of the keyboard. Press the [esc] key at any time to quit.
-
-
- ____________________________________________________________________
- To start The Winning Edge Program: Enter [LOTTO1] at the DOS prompt.
- To do so, you must first exit this program by pressing the [esc] key.
- ____________________________________________________________________
-
-
- ATTENTION! Would you like to avoid the time, effort, and potential
- errors associated with filling out your game cards manually? Well
- Fusion Software, Inc. is about to release a new program to solve
- this problem. It will read the tickets you select while running
- Winning Edge Lotto and print them directly onto your game cards.
-
- If interested in this program, ask for free details when registering
- your Winning Edge Lotto program.
-
- If the Winning Edge Lotto does not have all of the features that you
- desire, please feel free to contact us and describe what you would like
- to see added!
-
-
-
-
- THE WINNING EDGE LOTTERY PROGRAM
-
- Program Documentation
-
- For
-
- Shareware Version 3.3
-
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-
-
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-
-
- Developed By:
-
- Fusion Software, Inc.
- SUITE C-201
- 8101 Camino Real
- Miami, Florida 33143
-
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- DISCLAIMER
-
- All FUSION SOFTWARE products are distributed on an "as is" basis.
- FUSION SOFTWARE makes no warranties, expressed or implied,
- including but not limited to the implied warranties of
- merchantability and fitness for a particular purpose. In no event
- will FUSION SOFTWARE be liable for consequential damages even if
- FUSION SOFTWARE has been advised of the possibility of such
- damages.
-
-
-
-
- TABLE OF CONTENTS
-
-
- SECTION NO. TITLE PAGE NO.
- ----------- -------------------------------- --------
-
- 1.0 INTRODUCTION 1-1
-
- 1.1 MINIMUM REQUIREMENTS 1-1
-
- 1.2 GETTING STARTED 1-1
-
- 1.3 WHAT THE PROGRAM DOES 1-2
-
- 1.4 HOW TO USE THE PROGRAM 1-5
-
- 2.0 SELECTION OF LOTTERY NUMBERS 2-1
-
- 2.1 AVOIDING DUPLICATION OF LOTTERY TICKETS 2-1
-
- 2.2 NUMBERS MOST LIKELY TO BE DRAWN 2-3
-
- 3.0 METHODS ASSUMING RANDOMNESS 3-1
-
- 3.1 RANDOM THEORY 3-1
-
- 3.2 DEFENSIVE RANDOM THEORY 3-2
-
- 4.0 SELECTION METHODS ASSUMING NON-RANDOMNESS 4-1
-
- 4.1 THE HOT NUMBERS THEORY 4-1
-
- 4.2 THE COLD NUMBERS THEORY ("DUE NUMBERS") 4-2
-
- 4.3 HOT & COLD NUMBERS THEORY 4-4
-
- 4.4 TREND ANALYSIS THEORY 4-4
-
- 4.5 NUMEROLOGY THEORY 4-5
-
- 4.6 THE NON-RANDOM ANALYSIS THEORY 4-5
-
- 5.0 USING THE STATISTICAL ANALYSIS 5-1
-
- 6.0 WHEELING THEORY 6-1
-
- APPENDIX A PROBABILITY EQUATIONS A-1
-
- APPENDIX B PROGRAM PROFILE B-1
-
- APPENDIX C TROUBLE SHOOTING C-1
-
-
-
-
-
- PREFACE
-
- This documentation is for the shareware version of THE WINNING
- EDGE LOTTERY PROGRAM. This version contains most of the elements
- of the commercial version of the program, except for the
- NON-RANDOM ANALYSIS METHOD, the COMPRESSED WHEELING FUNCTION,
- MULTIPLE GAME FUNCTIONS, and some of the statistical tools.
- In addition, the commercial version can store up to 500 of the
- past drawings and can work with up to 500 tickets. Larger storage
- capacity versions are available.
-
- The NON-RANDOM ANALYSIS METHOD is a state of the art scientific
- method of lottery number selection. This method uses statistical
- tools to test for the presence of non-randomness in previous
- drawings, and takes advantage of it. This method also reduces the
- possibility of producing lottery tickets duplicated by other
- lottery players, including other users of this program.
-
- The NON-RANDOM ANALYSIS METHOD will perform as well as any other
- lottery number selection method available, no matter what the cost,
- or whatever claims are made of the other methods.
-
- You may obtain the latest update of THE WINNING EDGE, including
- the NON-RANDOM ANALYSIS METHOD, the COMPRESSED WHEELING FUNCTION,
- full statistical tools, and printed documentation, by sending a
- check or money order in the amount of $35.00 to:
-
- Fusion Software, Inc.
- Suite C-201
- 8101 Camino Real
- Miami, Florida 33143
-
-
-
-
-
-
-
-
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-
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-
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-
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- THE WINNING EDGE by FUSION SOFTWARE
-
-
- SECTION 1 - INTRODUCTION
-
-
- The WINNING EDGE was designed to be easy to operate. Most users
- will be able to operate the program without having to refer back
- to this document. This document contains general lottery strategy
- information that could benefit all lottery players. Users are
- encouraged to read this document fully at least once.
-
- The program is menu driven. When a menu is displayed, the program
- user is given a list of all the program commands available. The
- user is asked to enter the item number for the desired program
- command. Alternately, the user may use the arrow keys to highlight
- the desired command, then press the enter key. The user may enter
- H for help if the user is not sure of what each command in the menu
- does. When H is entered, the program displays a description of each
- command.
-
-
- 1.1 Minimum Requirements
-
-
- 1.1.1 Hardware Required To Operate The Program
-
- The program should operate properly on any IBM compatible
- with 256K of free RAM or more. The program can be run
- from either a floppy disk or hard drive. All of the files
- that come on the program disk must be in the current
- directory when the program is run.
-
-
- 1.1.2 Software Required
-
- PC-DOS or MS-DOS versions 2.0 or later are required.
- The program also requires that ANSI.SYS be loaded. If
- you have trouble with the colors in the menus, it is
- probably because ANSI.SYS has not been loaded. The
- procedures for loading ANSI.SYS are given in Appendix C
- of this manual.
-
-
- 1.2 Getting Started
-
- The first step is to make a backup diskette of the program
- disk. The original disk should be kept in a safe place
- in case it is ever needed in the future.
-
- If a hard drive is present, make a new subdirectory and
- copy the entire program disk into it. The program must
- be run from the new subdirectory.
-
- The program is started by entering LOTTO1 at the DOS prompt.
- The Main Menu is displayed whenever the program is started.
- The program user then must enter the item number of the
- desired command, or use the arrow keys to highlight the
- desired command, then press [enter].
-
- The program user may instead enter the letter H to display
- a help screen.
-
- 1.3 What The Program Does
-
- The WINNING EDGE is designed to be a system of lottery
- functions to aid the lottery player. The program will carry
- out the following:
-
- 1. Select lottery numbers for the program user to buy,
-
- 2. Make up different lottery tickets from the selected
- numbers (also known as "wheeling"),
-
- 3. Store the lottery tickets bought by program user,
-
- 4. Store numbers drawn by the state in the lottery,
-
- 5. Check the lottery tickets bought for winning numbers,
-
- 6. Provide statistical tools for the user to analyze
- lottery data if the user desires.
-
-
- 1.3.1 Selection of Lottery Numbers
-
- The primary function of the program is to assist the user
- in the selection of lottery numbers. The program includes
- several methods of lottery number selection. Commands for
- all of the methods are found in the "Computer Picks
- Menu." This menu is accessed by selecting Item #1 in the
- Main Menu. The methods included in this program are:
-
-
- 1. Non-Random Analysis Theory,
-
- 2. Hot Numbers Theory,
-
- 3. Cold Numbers Theory,
-
- 4. Trend Analysis Theory,
-
- 5. Random Numbers Theory,
-
- 6. Defensive Random Theory,
-
- 7. Numerology Theory, and
-
- 8. Wheel Your Numbers.
-
-
-
-
- The Non-Random Analysis Theory is an original method
- of lottery number selection that uses state-of-the-art
- statistical methods. Program users are recommended to
- use the Non-Random Analysis Theory for all of their
- lottery number selections. The Non-Random Method analyses
- the lottery for non-randomness, and if non-randomness is
- found, will take advantage of it. Additional numbers are
- selected in the Non-Random Analysis Method that will
- provide lottery numbers least likely to duplicate tickets
- purchased by other lottery players.
-
-
- 1.3.2 Generating Tickets From the Selected Numbers
-
- Whenever any of the methods of number selection are used
- in the program, the numbers selected are
- automatically wheeled to produce the desired amount of
- lottery tickets. A special wheeling method developed for
- this program is used for the automatic wheeling function.
-
- This special method wheels the fifteen "best" numbers
- (for the selection method chosen) into the desired amount of
- tickets while giving the widest possible distribution of
- the selected numbers.
-
- There are two other wheeling methods available in this
- program. They are available in the "Wheel Your Numbers"
- command in the Picks Menu. See Section 6 of this manual
- for more information on the wheeling methods available
- in this program.
-
-
- 1.3.3 Recording The Lottery Tickets Bought
-
- Immediately after generating tickets the program will
- ask if the user wants to record the new tickets. If the
- answer is yes, the selected tickets will automatically
- be recorded, and after the lottery drawing takes place,
- the tickets can easily be checked for matches. All tickets
- worth money will be highlighted.
-
- The program also provides a command to record the lottery
- tickets generated outside of the program. That command
- can be found in the Main Menu.
-
- The purpose of recording the tickets bought is to allow
- the program to check the tickets bought for winning
- numbers after the next lottery drawing. It is not
- necessary to record the tickets bought if you do not wish
- to have the computer check your tickets for winners.
-
-
- 1.3.4 Recording The Numbers Drawn By The State
-
- Many of the lottery number selection methods require
- a historic record of the numbers drawn in the past
- several lotteries. This record will be is termed
- "Historic Data" throughout this document.
-
- When the program is shipped to the user, the Historic
- Data contains a record of the numbers drawn in the
- Florida Lottery. Florida Lotto players must regularly
- record the numbers drawn in subsequent lottery drawings
- to keep the Historic Data current.
-
- The program provides a command to store the numbers
- drawn. That command can be found in the Main Menu.
- Failure to regularly record the numbers drawn by the
- state will prevent several of the number selection
- methods from functioning properly. The number selection
- methods that would not function properly are:
-
- 1. Non-Random Analysis Theory,
-
- 2. Hot Numbers Theory,
-
- 3. Cold Numbers Theory,
-
- 4. Trend Analysis Theory.
-
- All players of lotteries other than the Florida Lotto can
- initialize the Historic Data by recording the winning
- numbers from their lottery for the past 20 drawings. If
- that data is not available, then the data should be
- recorded for each drawing until 20 drawings have
- occurred.
-
- In the meantime, the program user can use one
- of the number selection methods that do not rely on the
- historic data to function. These number selection methods
- include;
-
- 1. Random Theory,
-
- 2. Defensive Theory, and
-
- 3. Numerology Theory.
-
- Whenever you enter the Historic Data from more than one
- drawing, the data should be entered in chronological
- order. The data from the oldest drawing is entered first.
- The data from the most recent drawing is entered last.
-
-
- 1.3.5 Checking The Tickets Bought For Winners
-
- The program can check the recorded bought lottery tickets
- after the latest numbers drawn by the state are recorded.
- The command to check for winners is found in the Main
- Menu. All tickets with the minimum amount of matches to
- win any money will be displayed highlighted, and can be
- readily picked out from the losing tickets. The matched
- numbers in each ticket are also shown.
-
-
- 1.3.6 Statistical Tools
-
- The user may review and statistically analyze the
- Historic Data. Access to these commands is obtained by
- selecting the "Statistics" command in the Main Menu.
- Doing so will display the Statistics Menu.
-
- The Statistics Menu has the following commands:
-
- 1. Historic Data,
-
- 2. Most Frequent Numbers,
-
- 3. Statistical Analysis, and
-
- 4. Statistical Utilities.
-
- The Historic Data command will display the recorded winning tickets
- drawn in the past 52 drawings. The winning tickets are numbered 1
- through 52. The most recently drawn ticket is ticket #52, and the
- oldest is ticket #1.
-
- The Most Frequent Numbers command displays the amount of
- times drawn for all lottery numbers. The Statistical Analysis
- command does a statistical analysis of all lottery numbers. The
- probability of each number's frequency is computed.
-
-
- 1.3.7 Lottery Configuration
-
- The program can be adjusted by the user to work for any
- lottery from a pick 4 of 35 to pick 8 of 80. Players
- wishing to change the existing lottery type can do so by
- reconfiguring the program. The reconfiguration process
- is simple, and can be done by selecting the "Lottery
- Reconfiguration" command from the Main Menu.
-
- 1.3.8 Playing More Than One Game
-
- The Shareware version of The Winning Edge can only be
- used for one game configuration at a time. The commercial
- version of The Winning Edge can play an unlimited amount
- of different games at the same time.
-
-
- 1.4 How To Use The Program
-
- The following steps are recommended to use this program most
- effectively:
-
- 1. Use one or more of the number selection methods to
- produce the desired quantity of lottery tickets *,
-
- 2. Record the tickets bought,
-
- 3. Buy the selected tickets,
-
- 4. Record the numbers drawn by the state after the next
- drawing, and
-
- 5. Have the computer check the tickets bought for
- winners.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- * If the program user wishes to use his own lucky numbers
- instead, he can use the "Wheel Your Numbers" function (found in the
- Main Menu). That function can wheel up to 30 different numbers
- and produce up to 5,000,000 different tickets.
-
-
-
-
-
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-
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-
-
- SECTION 2 - Selection Of Lottery Numbers
-
- There are two objectives to be considered when selecting lottery
- numbers:
-
- 1. Select the numbers with the greatest probability of
- being drawn, and
-
- 2. Select lottery tickets with the least probability of
- being duplicated by other lottery players.
-
- The latter objective is always overlooked by lottery players, yet
- is often more important. For that reason, we will discuss the
- latter objective first.
-
-
- 2.1 Avoiding Duplication Of Lottery Tickets With Other Players
-
-
- Most lottery players do not realize just how important it is
- to avoid duplication. Before you decide not to read this
- section, ask yourself a question. Would you be so interested
- in playing the lottery if the jackpot was only around 500
- dollars? If your answer is no, you should definitely read this
- section!
-
- A study of the lottery numbers bought by players of the
- Florida Lotto game was released in Stephen K. Doig's "Lucky
- Numbers" column in the Miami Herald. The study analyzed
- lottery ticket duplication in one lotto game with a total sale
- of 26,650,115 tickets. The findings of that study are
- astounding, and should effect the number selection methods of
- all prudent lottery players.
-
- The findings indicate that most lottery players buy tickets
- that will be duplicated by others. In fact over 86% of the
- tickets sold were duplicated by at least one other ticket.
-
- Most players would not mind sharing the 25 million dollar
- jackpot with a few others, but how about sharing it with
- 25,096 other players? The most popular ticket was sold 25,096
- times. That very popular ticket was the 1-2-3-4-5-6 ticket.
-
- The 1-2-3-4-5-6 ticket was not an isolated case of such
- extreme duplication. There were over 600,000 different tickets
- that were duplicated at least 1,800 times each!
-
- How can so many different people select the same lottery
- tickets? Most people think that their own "secret formula"
- for selecting their numbers is unique because they created
- the formula by themselves. After reviewing the patterns of
- the heavily duplicated tickets in the Florida Lottery, it
- is obvious that most people think alike. Secret formulas are
- rarely unique.
-
- The number selection patterns, causing the most duplication,
- involved numbers drawn in the most recent lottery drawings.
-
- In fact, the second most duplicated ticket was the
- 2-18-20-32-38-42 ticket. That was the same ticket that won
- the previous drawing. That ticket was bought by 23,869 lottery
- players. The jackpot would have paid one payment of only $523.
- to each ticket holder.
-
- The heavy duplication was not limited to the lottery numbers
- drawn in the latest drawing. Tickets made up of winning
- numbers from the most recent several drawings were highly
- duplicated. The average duplication of combinations of recent
- winning numbers was around 10,600 tickets each.
-
- It is obvious that a great many people believe recent winning
- numbers will win again. They buy tickets made up entirely of
- recent winning numbers. It is also obvious that this is a poor
- scheme of lottery number selection. Such tickets will not
- produce jackpots that the ticket holders can retire on.
-
- Another number selection scheme, that leads to heavy
- duplication, is tickets that combine the lottery numbers drawn
- least often in past drawings. Many people believe that all
- lottery numbers will be drawn equally often over the long run,
- and that those numbers drawn least often so far must be drawn
- more often that the rest, in order to catch up. The ticket
- made up of the least often drawn numbers was duplicated 6,106
- times.
-
- The number "lucky seven" was also popular. The ticket 7-14-21-
- 28-35-42 was duplicated 20,530 times. The numbers on the
- ticket are all multiples of the number seven.
-
- Another number selection scheme that leads to heavy
- duplication involves the layout of the numbers on the game
- form. The game form is the form that has to be filled out when
- purchasing tickets. A large number of lottery players think
- that filling in numbers that all lie on a column, row, or a
- diagonal is their own secret formula. It is not secret. If you
- select your numbers using this scheme, expect to share the
- jackpot with about 10,000 others.
-
- The above discussion has shown the types number combinations
- to avoid. The Florida Lottery study also indicated those
- individual numbers selected most often by lottery players.The
- most popular numbers (in order of popularity ) were;
-
- 3, 13, 1, 15, 7, 2, 6, 5, 18, 4, 8, 23, 17, and 20.
-
- Several numbers in the above list were only popular for the
- one week of the study because they were recently drawn numbers.
- To get a list of the lottery numbers that will popular continuously,
- we will delete the recently drawn lottery numbers from the above
- list. The list of most popular lottery numbers that will remain
- relatively constant is;
-
- 1, 2, 3, 4, 5, 6, 7, and 8.
-
- Try to avoid using numbers one through eight in your lottery
- tickets!
-
- The least popular lottery numbers were;
-
- 46, 32, 16, 14, 47, 29, 37, 10, 34, 36, 40, 45, 44, 41, and
- 39.
-
- Of the fifteen least popular lottery numbers listed above, 11
- of them were numbers larger than 31. There are several reasons
- why the lowest numbers are most popular, and the largest
- numbers least popular. Many lottery players do not select
- their numbers until they start filling in the game form. They
- start at the top of the form where the smaller numbers are,
- and look for numbers that sound good to them. They pick all
- six numbers before they get down to the larger numbers.
-
- Another reason why numbers larger than 31 are unpopular is
- because people use dates important to themselves to supply the
- numbers. The months are numbered 1 through 12, and the days
- of the month 1 through 31. Years can give numbers above 31,
- but only years 1932 through 1949. Dates after 1949 yield
- numbers above 49. Therefore, not many numbers taken from dates
- will be above 32.
-
- In summary, the following rules should be followed to reduce
- the probability of duplication;
-
- 1. Do not buy tickets made up mostly of lottery
- numbers drawn in recent drawings,
-
- 2. Do not buy tickets made up mostly of lottery numbers
- rarely (or never) drawn in recent drawings,
-
- 3. Do not buy tickets made up of lottery numbers lying
- on a row, column, or diagonal on the game form,
-
- 4. Avoid using low numbers, particularly numbers below
- nine, and
-
- 5. Try to include several numbers above 31 on each
- ticket.
-
-
- 2.2 Selection Of Numbers Most Likely To Be Drawn
-
- All lottery drawings are intended to be "random drawings." A
- random drawing is a drawing in which each lottery number has
- an equal probability of being drawn. Lottery officials take
- great care to provide randomness in their drawings. Non-random
- drawings provide the opportunity for cheating, or at least the
- suspicion of cheating.
-
- There are no methods of number selection that can predict
- winning numbers for truly random drawings. All methods of
- prediction require that some of the numbers have a greater
- probability of being drawn than the other numbers.
-
- Lottery number selection methods can be categorized into two
- groups; those that assume that the drawings are random, and
- those that assume that the drawings have some degree of
- non-randomness.
-
- Number selection methods that assume random drawings have the
- sole objective of avoiding duplication of lottery tickets with
- those of other players.
-
- Number selection methods that assume some degree of non-randomness
- in the drawings place a higher emphasis on selecting the numbers
- more likely to be drawn. No consideration is usually given to the
- high degree of ticket duplication that can result.
-
-
- 2.2.1 Can Randomness Occur In Lottery Drawings?
-
- Most lottery drawings use a game machine to mix ping pong
- balls which are painted with the lottery numbers. The
- balls are mixed with jets of air within the machine.
-
- Numbers are drawn by opening one of the six ducts within
- the machine, and one of the balls is blown up each duct.
-
- Most statisticians will argue that the above method will
- provide perfectly random results. Before we accept their
- argument, let us look at the actual physics of the
- process.
-
- At the time that one of the ducts is opened, several
- balls will be near the entrance to the duct. If one of
- the nearby balls was lighter and/or had more drag (an
- aerodynamic characteristic), that ball would be more
- likely to beat the other balls to the duct. Therefore,
- that ball would have a higher probability of being drawn.
-
- The weight of each ball can effect its probability of
- being drawn. The lighter balls will accelerate faster
- than heavier balls when a duct is opened. The weight of
- each ball is always monitored by the lottery officials.
-
- The balls are weighed, and must be within a prescribed
- weight range, or the ball will not be used in the
- drawing. Usually the balls are weighed before they are
- painted with the lottery numbers. Because each lottery
- number will require a different amount paint, the
- weights of the balls will vary more than expected by
- the officials.
-
- The aerodynamic characteristics are not controlled by the
- lottery officials. A ball with more "drag" than the
- others will accelerate faster than the others and, thus
- have a higher probability of being drawn. The amount of
- drag a ball has depends on the shape and smoothness of
- the balls surface. Each ping pong ball is made up of two
- molded halves that are glued together. The smoothness
- of each seam varies from ball to ball. This type of
- construction also allows for slight variations in shape
- from ball to ball. Such variations can lead to sig-
- nificant differences in drag among the balls.
-
- There are two types of flow regimes in aerodynamics;
- turbulent and laminar. Laminar flow can create up to 10
- times more drag than will turbulent under the same
- conditions. There are certain factors that will determine
- whether turbulent or laminar flow will occur under the
- same circumstances. The roughness of an object's surface
- will determine which flow regime will occur.
-
- A ball with a rough seam, and a shape slightly out of
- round, would tend to rotate and form turbulent flow over
- the ball's surface. Such a ball will have less drag and
- thus, a lower probability of being drawn.
-
- Another factor that will determine the probability of
- being drawn is the degree of bounce of each ball has. A
- ball with more bounce than the others will get away from
- the game machine walls and floor faster than the others,
- and will more often be in a position near the entrance
- to a duct.
-
- The bounce can vary significantly among ping pong balls.
- The degree of bounce depends upon; the thickness of the
- ball's skin, the pressure when the ball was sealed, and
- how airtight the ball is.
-
- The above discussion indicates that although lottery
- drawings usually achieve a high degree of randomness,
- that it is unlikely that any drawing is exactly random.
-
- The probability of each ball being drawn is determined
- by three major factors, two of which are not monitored
- or controlled in most lotteries. The three major factors
- that determine the probability that a ball will be drawn
- are;
-
- 1. The weight of each ball,
-
- 2. The aerodynamics of each ball, and
-
- 3. The degree of bounce in each ball.
-
- The above discussion is not intended to prove that
- significant non-randomness will occur, but only points
- out the possibility that some lottery numbers could have
- a significantly higher probability of being drawn than
- the others. The above factors will usually cancel each
- other out; a ball that has one or two of the
- characteristics improving its probability of being drawn
- will be cancelled out because the other factor is not
- present. Occasionally, a ball will have all of the
- favorable factors, and then may have a significant
- probability of being drawn.
-
-
-
-
-
-
-
-
-
-
- SECTION 3 - Number Selection Methods Assuming Random Drawings
-
- This section of this document describes those number selection
- methods included in the program that assume that the lottery
- drawings are random. All lottery numbers have equal an
- probability of being drawn in each random drawing, thus no methods
- can exist to improve your odds of winning the jackpot. The emphasis
- of all random lottery number selection methods should be to avoid
- any duplication of tickets with other players.
-
- The random theory states that all lottery tickets have an
- equal chance of being drawn. Many so-called lottery experts make
- all sorts of inaccurate claims that you can improve your odds
- of winning. One such claim is that all of your tickets should
- include an equal amount of odd and even numbers. This is not true.
- A ticket with all odd numbers has the same probability of winning
- as any other ticket, no matter how many even numbers the other
- ticket might have.
-
- Another inaccurate claim has been that each of your tickets
- should have an even mixture of high and low numbers. Again, this
- is not true. A ticket with all high numbers has the same
- probability of being drawn as any other ticket.
-
-
- 3.1 Random Theory
-
- The Random Method is very simple. The computer randomly
- selects lottery numbers and assembles them into the desired
- amount of tickets. It is recommended that you let your
- computer select the numbers, rather than doing it yourself.
-
- Humans tend to have subconscious biases toward numbers that
- could lead to heavy duplication. You will recall from Section
- 2.1 that there is a definite tendency for people to select
- some lottery numbers over others.
-
-
- 3.2 Defensive Random Theory
-
- The Defensive Random Method is similar to the Random Method.
- This method however, takes into account the popularity of
- each of the lottery numbers. This method will not select those
- numbers that are most often used by people, and it has a
- built-in bias toward selecting those numbers that were least
- often selected by people.
-
- This method has an advantage over the Random Method in that
- lottery tickets are produced that are least likely to be
- duplicated by other lottery players.
-
-
- SECTION 4 - Number Selection Methods Assuming Non-randomness
-
-
-
-
-
- This section will describe those number selection include in the
- program that assume some degree of non-randomness in the
- drawings.
-
-
- 4.1 the Hot Numbers Theory
-
- The Hot Numbers method of lottery number selection theorizes
- that those numbers, that have been drawn most often in the
- past, were drawn most often because they have a higher
- probability of being drawn. Lottery numbers with higher
- probabilities are termed "Hot Numbers."
-
- This method of number selection is relatively simple: count
- how many times each lottery number has been drawn recently,
- and use those drawn most often to make up as many lottery
- tickets as desired.
-
- The Hot Numbers Method fails to recognize that, even in a
- drawing with some degree of non-randomness, that most of the
- Hot Numbers were drawn often due to chance, rather than due
- to having a higher probability. The Hot Numbers Method blindly
- selects all numbers drawn most often.
-
- Section 2.1 of this document pointed out that a great many
- lottery players use this method. Making up lottery tickets
- from recently drawn numbers typically results in tickets being
- duplicated as many as 26,000 times.
-
- Because this method has not produced unusually good results,
- and because the enormous amount of lottery ticket duplication,
- this is probably the worst method that one can use to select
- lottery numbers.
-
-
- 4.2 Cold Numbers Theory (also called "Due Numbers Theory")
-
- A postulate of the Theory Of Probability is the basis of the
- Cold Numbers Theory. The Theory Of Probability, when applied
- to a random lottery, states that the "relative frequency" of
- each lottery number will approach approximate equality as the
- number of drawings increases. The term "relative frequency"
- is defined in the equation:
-
- Relative Frequency = (times number was drawn) / (amount of
- drawings)
-
- The Cold Numbers Theory concludes that those lottery numbers
- drawn less often in the past, must be drawn more often in the
- future, if The Theory of Probability is to hold true.
-
- The Cold Numbers Theory may seem logical, but it is based on
- a misconception. The Theory of Probability would predict, in
- random drawings, that all lottery numbers will be drawn
- equally often (not more often) in the future, no matter how
- often each number was drawn in the past.
-
- The following example can explain how the relative frequencies
- of two lottery numbers can approach equality, while at the
- same time, the numbers are drawn equally often:
-
-
-
-
-
-
-
-
-
-
- EXAMPLE
-
-
- Assume that after 10 drawings, the lottery number 1 was drawn once.
- And assume that the lottery number 2 was drawn five times. Compute
- the relative frequencies:
-
- Relative Frequency of Lottery No. 1 = 1 / 10
- = 0.100000000
- -----------
-
- Relative Frequency of Lottery No. 2 = 5 / 10
- = 0.500000000
- -----------
-
- The Cold Numbers Theory predicts that Lottery Number No. 1 must be
- drawn more often than No. 2, if the relative frequencies of the
- two numbers are to approach equality. However, this example
- demonstrates that the two relative frequencies will approach
- equality, if the two numbers are drawn equally often in
- subsequent drawings.
-
- Now assume that, after another 1,000,000 drawings, both lottery
- numbers were drawn equally often, say 100,000 times.
-
- Now compute the relative frequencies:
-
- Relative Frequency of Lottery No. 1 = (1+100,000)/(10+1,000,000)
- = 0.100000000
- -----------
-
- Relative Frequency of Lottery No. 2 = ( 5+100,000)/(10+1,000,000)
- = 0.100004000
- -----------
-
- Observe that the relative frequencies of the two lottery numbers
- in the above example became almost equal after 1,000,000 drawings,
- even though the relative frequencies differed considerably after
- the first ten drawings.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- The Cold Numbers Method is relatively simple: count the amount
- of times each lottery number was drawn recently, and use those
- numbers drawn least often, to make up as many tickets as
- desired.
-
- The Cold Numbers Theory has no validity, and suffers from a
- severe problem with duplication of lottery tickets. In
- addition, if there is significant non-randomness in the
- lottery drawings, this method will select those numbers least
- likely to be drawn.
-
- In summary, do not use this method!
-
-
- 4.3 Hot & Cold Numbers Theory
-
- This method of lottery number selection is a mixture of The
- Hot Numbers Theory and The Cold Numbers Theory. Each lottery
- ticket includes some "Hot" numbers and some "Cold" numbers.
-
- The one advantage that this method may have over the Hot
- Numbers Method is that there will be less duplication of
- lottery tickets with the other lottery players.
-
- Program users wishing to use this method can do so by using
- the "Wheel Your Numbers" function in the Generate Numbers
- menu. The "Wheel Your Numbers" function lists the fifteen
- hottest and fifteen coldest numbers based on the recent
- drawings. The user can use these as a guide for choosing
- numbers to wheel.
-
-
- 4.4 Trend Analysis Theory
-
- Veteran lottery players have noted that several lottery
- numbers will seem "hot" for a while, then they seem to cool
- off. Then a new set of "hot" numbers will appear. The Trend
- Analysis Method recognizes that phenomenon, and tries to find
- the new set of "hot" numbers sooner than the Hot Numbers
- Method can.
-
- The Trend Analysis Method selects lottery numbers by comparing
- the numbers drawn in the latest eight drawings to the numbers
- drawn in the previous eight drawings. Those lottery numbers,
- whose frequency of being drawn increased the most, are
- selected.
-
-
- 4.5 Numerology Theory
-
- Many people believe that numbers rule their lives. They feel
- that everyone has numbers associated with their name, and
- birthdate, and that their personality and fortunes have been
- determined by those numbers since birth.
-
- Although this theory does not have a large following, this
- Method has been included in The Winning Edge as a source of
- novelty and amusement.
-
- Five different lottery tickets will be produced for each name
- entered. Each ticket is assembled from the person's name,
- birth number, and month number. When entering your name, enter
- your entire name exactly as it appears on your birth
- certificate.
-
-
- 4.6 The Non-Random Analysis Theory
-
- This method overcomes a major problem that other non-random
- methods do not even recognize: High probability lottery
- numbers have been drawn frequently in past lottery drawings,
- and making up lottery tickets from the numbers most frequently
- drawn in the past, leads to lottery tickets duplicated by an
- average of over 10,000 other lottery players.
-
- Most of the lottery numbers that were frequently drawn in past
- drawings, were drawn frequently by chance, rather than because
- the numbers had higher probabilities of being drawn. The
- lottery numbers drawn frequently drawn in the past due to
- chance, should not be incorporated into your lottery tickets.
-
- Such numbers will not improve your odds of winning the
- jackpot. However, they will significantly improve your odds
- of duplicating the lottery tickets of many other lottery
- players.
-
- The NON-RANDOM ANALYSIS METHOD uses a statistical analysis to
- distinguish between those lottery numbers drawn frequently
- due to chance from those drawn frequently due to having higher
- probabilities of being drawn.
-
- The method first assumes the drawings to be random, then
- analyses the frequency of each lottery number for
- non-randomness. The probability, that a lottery number will
- be drawn a given amount of times (or more) in a specified
- amount of drawings, is computed from the equations in Appendix
- A of this document.
-
- If it is found, that a lottery number was drawn so often, that
- it is too improbable that it could have been drawn so often
- by chance, such lottery number is assumed to have a
- probability of being drawn that is greater than average.
-
- Lottery numbers are assumed to non-random if the probability
- of their frequency by chance is 2.5% or less. Such lottery
- numbers are selected by this method.
-
- Each lottery ticket produced by this method will include
- several lottery numbers selected using the Defensive Random
- Method. This is done to reduce the likelihood that any of the
- tickets will duplicate the lottery tickets of other lottery
- players. This method will also protect the program user from
- duplicating the lottery tickets of other players using this
- same program. No other computer program for lotteries provides
- the program user the same protection.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- SECTION 5 - USING THE STATISTICAL ANALYSIS
-
- This section is provided to give the program user an understanding
- of the statistical analysis command. The command is invoked by
- selecting Item No. 3 from the Statistics Menu.
-
- After selecting the command, the program asks the user for the
- amount of drawings to be analyzed. The drawings analyzed are always
- the most recent drawings stored in the Historic Lottery Data. You
- must regularly record the lottery numbers drawn after each lottery
- drawing to keep the Historic Lottery Data up to date.
-
- The statistical analysis performed by the program computes the
- likelihood that each lottery number has been random. The results
- are displayed on the screen, and may also be printed.
-
- Of all the statistical data displayed, the user need only be
- concerned with the odds against each number being random. The far
- right column on the screen, titled "ODDS" contains the odds for
- each lottery number.
-
- Lottery numbers with ODDS against greater than 19 to 1 are
- considered to be non-random numbers by this program. Such numbers
- should be played on your lottery tickets. This statistical method
- is similar to those used in most scientific studies throughout the
- world. The method does not prove that the selected numbers were
- non-random, but does show a strong likeliness that they could be.
-
- The program user does not need to use this command in the
- Statistics Menu to use the Non-Random Analysis Method. The user can
- have the calculations done automatically each time numbers are
- selected by the program using the Non-Random Analysis selection
- from the Picks Menu.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- SECTION 6 - WHEELING THEORY
-
- The process of wheeling numbers is simply defined as "making
- tickets from the lottery numbers that the lottery player has
- better-than-average odds of being drawn." There are numerous
- methods of wheeling. The shareware version of The Winning Edge
- includes two different methods of wheeling. The commercial
- version includes one additional method.
-
- Many so-called lottery experts claim that their "own" wheeling
- systems will increase your odds of winning money. In a truly
- random lottery, no method of wheeling can increase your odds. If
- there is any degree of non-randomness in the lottery, wheeling
- methods can improve the odds of winning. The degree of
- improvement depends upon the degree of non-randomness in the
- lottery.
-
- The easiest wheeling method to understand is the "Full Wheel."
- This method makes a ticket for every possible combination of the
- lottery numbers being wheeled. The problem with using this
- wheeling method is that a small amount of numbers being wheeled
- will generate an extremely large quantity of tickets. As an
- example, in a pick 6 of 49 lottery, by wheeling only 9 numbers,
- 84 tickets will be generated. If you think that there are only a
- few lottery numbers with higher odds of being drawn, you should
- use this method. If too many tickets are generated, do not buy
- all of them.
-
- The "Full Wheel" method can be found in the "Wheel Your Numbers"
- command in the Picks Menu of this program. This program can wheel
- up to 30 different lottery numbers, and generate up to 5,000,000
- different tickets by using the "Full Wheel" method.
-
- The second wheeling method provided in this program is the "Fixed
- Amount" wheel. This method will generate the widest possible
- distribution of your lottery numbers into the quantity of tickets
- selected by you. This method is used for all automatic wheeling
- provided in this program. This method should be used when you
- want to wheel a lot of lottery numbers, but do not want a
- humongous quantity of tickets.
-
- A third wheeling method provided in the commercial version of
- this program is called the "Compressed Wheel." This method can
- wheel up to 30 lottery numbers, but will not generate near as
- many tickets as the "Full Wheel." The "Compressed Wheel" will
- generate the minimum amount of tickets required to cover all
- possible matches of less than that required to win the jackpot.
-
- The method of wheeling chosen will have a large effect on how
- often the program user will see matches on his tickets. The more
- different lottery numbers wheeled, the greater will be the odds
- that some of the lottery numbers will match the drawing.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- APPENDIX A
-
- PROBABILITY EQUATIONS
-
- EQUATION 1
-
- The probability of drawing any specific lottery number in a
- single drawing is p, where:
-
- p = (amount of numbers drawn) /(total numbers in
- lottery)
-
- P (for a pick six of 49 lottery) = 6/49 = 0.1224489796
-
-
-
-
-
-
-
- EQUATION 2
-
- The probability of drawing a specific lottery number exactly
- "y" times in "n" drawings:
- y (n-y)
- Probability = (n!/((y!)(n-y)!)) x p x q
-
-
- where:
-
- p = same as above
-
- q = 1-p
-
- n = total amount of drawings
-
- y = amount of times specific lottery number was drawn
-
-
-
-
-
-
-
- The probability of drawing a specific lottery number "y"
- times or more is computed using the above EQUATION 2. The
- probability is computed as the sum of the probabilities for
- for each frequency of y times through n times.
-
-
-
-
-
-
-
-
-
-
-
-
- APPENDIX B
-
- PROGRAM PROFILE
-
- WINNING EDGE - LOTTO Version 3.1
-
-
- PROGRAM SUMMARY: WINNING EDGE - LOTTO is a complete system
- of lottery game management. The program is extremely easy to
- learn and use. The program provides the eight most popular
- methods of lottery number selection, and explains the theory
- for each method in the 35 pages of program documentation.
- The program provides the following functions;
-
- 1. Can select lottery numbers using any of the eight
- most popular methods,
-
- 2. Records the lottery tickets bought,
-
- 3. Records the lottery numbers drawn in the past 52
- drawings,
-
- 4. Checks the tickets bought for winning numbers after
- each drawing,
-
- 5. Provides the lottery players with statistical tools
- to analyze past lottery drawing data, and
-
- 6. Provides automatic or manual wheeling system.
-
-
- USAGE: Can be used for all lotteries ranging from PICK FOUR
- of 35 to PICK EIGHT of 80.
-
- SYSTEM REQUIREMENTS: 256K of free RAM, one disk drive,
- monochrome/color
-
- FEATURES: Fully menu driven with on-screen help
-
-
- HOW TO START: Enter "LOTTO1" at the DOS prompt to run
- program.
- Type "BROWSE README.DOC" to read program
- documentation.
-
- SUGGESTED SHAREWARE DONATION: $35.00, includes printed
- manual.
-
-
-
-
-
-
-
-
-
-
-
-
- FILE DESCRIPTIONS:
-
- LOTTO1 EXE Main Program
-
- LOTTO BGT Stored bought tickets
-
- LOTTO ACT Stored data from past 52 lottery drawings
-
- LOTTO CNF Stored program configuration
-
- README DOC Text file containing program documentation
-
- TMSRMN FON Utility file
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- APPENDIX C
-
- LOADING ANSI.SYS
-
-
- ANSI.SYS is a program that is part of the DOS system. You can
- find this program on the Supplemental Programs disk of DOS.
- If you have a color monitor, the ANSI.SYS program must be loaded
-
- before running The Winning Edge. If you do not have a color
- monitor, you do not need to load ANSI.SYS.
-
- If you run The Winning Edge with a color monitor without ANSI.SYS
-
- loaded, you will have problems selecting from the menus because
- the color highlighting will not be operating properly. You could
-
- make do by selecting menu items by entering the item number of
- the
- desired command, however it would much more desireable to set up
- your computer to automatically load ANSI.SYS whenever your
- computer
- boots.
-
- To set up your computer to automatically load ANSI.SYS do the
- following:
-
- 1. Locate your DOS disk with ANSI.SYS on it,
-
- 2. Look in your root directory to see if you have a file
- called "Config.sys" and if you do not have such a file,
- create it with any word processor program,
-
- 3. Add the command "device=ansi.sys" to the config.sys file
-
- (do not type the quote marks),
-
- 4. Make sure the Config.sys file is put in the root
- directory,
-
- 5. Reboot the computer. Do not expect The Winning Edge to
- operate until after you reboot.
-
-
-
-